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with Rod Bogart of Pixar Studios
Pixar films are known for their characters and stories, but how is the film actually made? This talk will describe the various applications of math and science behind the art, from animation and
simulation, through shading and lighting, to mastering for the audience.
3 comments:
Caitlin Albritton 3/12/09
Pixar uses computers to do almost everything except the idea sketches. Lighting, texture, shadows, gravity, object collisions and other effects like fire smoke and water and the most difficult to master on a computer. There are 180,000 frames in an entire movie, and it takes about one to two hours to render. It takes about 2 years to come up with the story and two years to tech it. However, they work on four movies at once so they can release one each year.
I found it interesting to learn that there was more than just simple art involved in Pixar films and CGI in general, but lighting, shadows, effects, and other elements had to be taken into account. Also, that rather than just drawing the images and frames, there was intense mathmatics and programming that went along with it. Four years for a single movie, two to storyboard, and two to tech it is a long time for the two to three hours we see. I have been interested in Pixar animations since I was little and it is the profession I hope to go into. This was a very interesting insite into my (hopefully) future job~
I found it really cool that technology AND art was required to create films. The film involved difficult mathematics too. Every-day elements such as lighting, shadows, and other things had to be re-made. It is crazy to see how many film clips they needed; 180,000. Also, I learned that the figures should not be to human-like.
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